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3 - The fundamentals

Design UX - Design Thinking (12h-16h)

DESCRIPTION

Design Thinking is a human-centred, evidence-driven way to move from messy problems to clear solutions. We work in two rhythms—diverge to explore widely and converge to focus—across four phases:

  1. Discover — look with fresh eyes, talk to users, observe context, gather insights.

  2. Define — synthesize what you found, choose what matters, frame a sharp How Might We… challenge.

  3. Develop — generate options, prototype, and test quickly to learn what works.

  4. Deliver — package an MVP, capture learnings, and plan next steps.

GOALS

KNOWLEDGE

By the end, students can explain the Double Diamond, frame a POV/HMW, prototype a happy-path flow, run quick usability tests, and outline an MVP.

Create a Design Thinking template for your module 4 project

Submit one FigJam/Miro board (with a Figma prototype link) that documents your process and what value each method added:

Problem statement (one line) and target user.

Evidence from users (2 interviews) ChatGPT can be used as a interviewer.

Analizing (User persona or Empathy map) + HMW at the end.

Ideation (Crazy-8s on a paper or whiteboard) you can then take a photo and upload it to figjam.

User flow (create a "map" of your prototype).

Usability summary and your MVP scope / next steps.

You can use all of this research in the next guide: Wireframe.