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4 - Connecting to the World

Design UX - Design Sprint (2 days)

Description

Remember the Design Thinking guide? We jumped into FigJam, did research, came up with ideas and followed the double diamond. But to be honest, there was no real structure or schedule, we just went through it. Now it's time to change that, because soon YOU will be the one leading it.
In January, in the Sustainable Island group project, you will facilitate a design sprint with students who have NEVER done one before. They won't know what a "How Might We" is or why we vote with dots, so you need a plan that guides them through it step by step. That plan is your sprint schedule, and that's what we build in this guide.
How it works:
  • You have 2 days to build your own schedule.
  • In the group project the week after next, your group looks at everyone's schedules and picks ONE to use. So make yours good, it might be the one your whole group follows!
  • In January you will facilitate with it for real.

What is a design sprint?
A design sprint is a short, time-boxed process where a team goes from a big problem to a tested idea in just a few days. The most famous version comes from Google Ventures and takes 5 days. The point is not to build the final product, the point is to LEARN fast and cheap if your idea actually works, before anyone spends weeks building it.
Our sprint follows the double diamond you already know:
Diamond 1: the problem
  1. Discover (go wide): research, interviews, "what do we already know?", How Might We notes. Ask questions, don't solve anything yet!
  2. Define (narrow down): group the notes, vote, and agree on ONE problem to focus on.
Diamond 2: the solution
  1. Develop (go wide again): lightning demos (everyone shows examples of products that solve something similar), Crazy 8s (8 ideas in 8 minutes), solution sketches.
  2. Deliver (narrow down): vote on the best idea, make a storyboard, build a quick prototype and test it with real users.

What makes a good schedule?
A schedule is not just "Day 1: Discover". When you facilitate, you need to know exactly what happens and when. For every activity write down:
  • Time: when it starts and how long it takes (e.g. 10:00–10:20)
  • Activity: what we do (e.g. Crazy 8s)
  • Goal: why we do it, and what we have when it's done
  • Instructions: what you, the facilitator, say to the team. Remember, they've never done this before!
  • Material: the FigJam board, sticky notes, a timer, etc.
Some tips:
  • Time-box EVERYTHING. A timer is the facilitator's best friend. Without it, one discussion eats the whole morning.
  • Work alone, together. People write notes and sketch alone first, and then share. That way the loudest person in the room doesn't decide everything.
  • Pick a Decider. When the votes are split, someone makes the final call, otherwise the group discusses forever.
  • Plan breaks. A tired team makes bad decisions, and nobody can focus for 3 hours straight.
  • Show an example first. Before every exercise show what a good result looks like. People who have never done it need to SEE it.
  • Prepare the FigJam board before the sprint, with a section for every activity, so you don't waste the morning drawing boxes.

What about AI?
In today's day and age it would be weird not to use AI, and you should, it can make a sprint a lot faster. For example:
  • Summarize research and interview notes before the Discover phase.
  • Come up with more How Might We questions when the team is stuck.
  • Write realistic content for the prototype, so you don't test with "Lorem ipsum".
  • Prepare interview questions for the user testing and check that they're not leading.
  • Help you plan your schedule: ask it how long an activity usually takes, or to check your timing.
But there are things AI CAN'T do for you:
  • AI is not your user. "Pretend you are a 30 year old user" is not user testing. Talk to real people!
  • AI doesn't decide. Your team and your Decider do.
  • Don't let AI sketch for you. The whole point of sketching alone is to get YOUR ideas on the table, not the same average idea everyone gets from the same tool.
So when you plan your schedule, also plan WHERE in the sprint the team uses AI and where not. That's part of being a good facilitator!

Topics

  • What a design sprint is and why we use one
  • The double diamond as the sprint structure: Discover, Define, Develop, Deliver
  • Building a sprint schedule: time, activity, goal, instructions, material
  • Facilitating for people who have never done a sprint
  • Sprint methods: How Might We, lightning demos, Crazy 8s, dot voting, storyboard, user testing
  • Roles: Facilitator and Decider
  • Using AI in a design sprint, and where not to

Goals

Knowledge

Understand what a design sprint is and why it saves time and money
Understand how the double diamond gives the sprint its structure
Understand what a facilitator does and why time-boxing matters
Understand where AI speeds up a sprint and where it can't replace real people

Skills

Be able to build a detailed sprint schedule that someone else can follow
Be able to prepare a FigJam board for a design sprint
Be able to explain sprint methods to people who have never done them

Idea for return

SUBMIT:
  • FIGJAM URL
YOU HAVE 2 DAYS!
THE TASK:
Build a schedule for a design sprint that follows the double diamond. Your FigJam board should include:
  • A schedule with every activity: time, activity, goal, instructions and material (see the guide). Plan the whole sprint, including breaks.
  • At least 2 methods for every phase of the double diamond: Discover, Define, Develop and Deliver.
  • Instructions written for beginners. Imagine the students in the Sustainable Island project reading them. Would they understand what to do without you explaining it?
  • A prepared FigJam board that the team will work on, with a section for every activity.
  • Roles: who is the Facilitator and who is the Decider, and what they do.
  • An AI plan: where in the sprint the team uses AI and for what, and where they don't, and why.
KEEP IN MIND:
Your group will pick ONE schedule from all the group members to use in the group project the week after next, and in January you will facilitate for real. So don't just make it pretty, make it something you would actually want to follow!
Tip: Look at the design sprint templates in the FigJam community for inspiration, but don't just copy one, make it fit OUR sprint.